Counterstrike: GO would ‘never’ work with a Call of Duty styled progression system
Counter-Strike is the black sheep when it comes to progression systems. CoD and Battlefield like to hold guns away from you and force you play with them like a needy friend before they share their good toys with you whereas Counter-Strike whops a menu of guns at you and makes you earn the money before you can buy the good stuff. When CS: GO was announced and we were told it'd be a console release fans everywhere bit their nails with worry as they waited to find out if CS would drop its menu and horde the good stuff until you played with it long enough, those fans can breathe easy as Chet Faliszek has the answer they were waiting for.
When we recently interviewed Chet Faliszek, writer on CS:GO, we asked him whether CS:GO will have some sort of progression ranking system.
XG247 (Sam Clay): Could you add a progression system to Counter-Strike?
Chet Faliszek: In CS:GO a progression system would work in the way that you want to introduce weapons to new players to let them learn them. That kind of thing would work, but the idea of “I wanna be able to encounter this guy with the same set of weapons that I have available” or if you’re playing in the competitive side then the money system in-game where you earn those weapons and buy them means that you don’t have better weapons because you played for a thousand hours, it’s based on if you lose a round you get less money so you can’t afford better weapons.
A progression system works in some games, but CS:GO sticking to the roots of earning cash to buy weapons each round seems like it's going to fit the play style better than if it had the hardcore shooter progression system.
